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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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MARKT.GAD
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Text File
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1999-04-21
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4KB
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183 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 45001
IDNIX = 45201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+3
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+45
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
;================HAUPT-GADGETS==================;
;---Name der Kontorstadt---;
@Nummer: 0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Warengrafiken Markt (nicht wΣhlbar)---;
@Nummer: +1
X = 27
Y = 569
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Lagermenge Markt (nicht wΣhlbar)---;
@Nummer: +1
X = 69
Y = 570
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 6, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Warengadgets Markt---;
@Nummer: +1
X = 25
Y = 567
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXSIED+0
Pressoff: 1
Pos: X, Y
Size: 53, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
EndObj;